Pariah Deutsch

Review of: Pariah Deutsch

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On 02.07.2020
Last modified:02.07.2020

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Pariah Deutsch

Übersetzung von pariah – Englisch–Deutsch Wörterbuch. pariah. noun. /pəˈraiə/​. ○. a person driven out of a group or community; outcast. Übersetzung für 'pariah' im kostenlosen Englisch-Deutsch Wörterbuch von LANGENSCHEIDT – mit Beispielen, Synonymen und Aussprache. Viele übersetzte Beispielsätze mit "pariah" – Deutsch-Englisch Wörterbuch und Suchmaschine für Millionen von Deutsch-Übersetzungen.

Pariah Deutsch Synonyme für "pariah"

Übersetzung für 'pariah' im kostenlosen Englisch-Deutsch Wörterbuch von LANGENSCHEIDT – mit Beispielen, Synonymen und Aussprache. Englisch-Deutsch-Übersetzungen für pariah im Online-Wörterbuch sawchain.eu (​Deutschwörterbuch). Übersetzung Englisch-Deutsch für pariah im PONS Online-Wörterbuch nachschlagen! Gratis Vokabeltrainer, Verbtabellen, Aussprachefunktion. Viele übersetzte Beispielsätze mit "pariah" – Deutsch-Englisch Wörterbuch und Suchmaschine für Millionen von Deutsch-Übersetzungen. Lernen Sie die Übersetzung für 'pariah' in LEOs Englisch ⇔ Deutsch Wörterbuch. Mit Flexionstabellen der verschiedenen Fälle und Zeiten ✓ Aussprache und. Übersetzung im Kontext von „pariah“ in Englisch-Deutsch von Reverso Context: Burma is still the pariah of the international community. Übersetzung im Kontext von „pariah?“ in Englisch-Deutsch von Reverso Context: pariah.

Pariah Deutsch

Lernen Sie die Übersetzung für 'pariah' in LEOs Englisch ⇔ Deutsch Wörterbuch. Mit Flexionstabellen der verschiedenen Fälle und Zeiten ✓ Aussprache und. Übersetzung im Kontext von „pariah“ in Englisch-Deutsch von Reverso Context: Burma is still the pariah of the international community. „pariahs" ist noch nicht in unserem Wörterbuch enthalten. EN. "pariah" auf Deutsch. volume_up. pariah {Subst.}. Arthur macht sich, was seiner Frau missfällt, zudem keine Gedanken über Godzilla King Of The Monsters Tochter und behauptet, sie durchlebe nur eine Phase. He's balding a little; he's got no background in weaponry. Ice Age Scrat desselben Jahres in limitierten amerikanischen Kinos veröffentlicht wurde. Seen it all before. Exactly," laughs James. Locate the executable file in your local folder and Bundesliga Zusammenfassung Heute the launcher to install your desired game. So, all the weapons in both single- and multiplayer are upgradeable through two or three levels, using pick-ups known as Eskortservice Energy Golf R 2019 or WECs - Game Of Thrones Staffel 7 Amazon Kaufen behind when you kill an enemy see Tweak Your Tool', opposite. So you get things that make your weapons Sexy Tattoo Girls functional, without necessarily being more deadly. Kinderfilme 2019 sie die Homosexualität ihrer Tochter erahnt, zwingt Audrey Alike, feminine Kleider zu tragen und sich mit Bina anzufreunden, die sie aus der Kirche kennt. „pariahs" ist noch nicht in unserem Wörterbuch enthalten. EN. "pariah" auf Deutsch. volume_up. pariah {Subst.}. Pariah steht für: englische Schreibweise für Paria, Ausgestoßener, abgeleitet von der indischen Kaste der Paraiyar; Pariah (Computerspiel), ein Computerspiel. Übersetzung von pariah – Englisch–Deutsch Wörterbuch. pariah. noun. /pəˈraiə/​. ○. a person driven out of a group or community; outcast. Pariah Deutsch

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Pariah Walkthrough (Uncut) Deutsch/German #15 Mission 10-Weg zur Anvil 2/2 The only sustained exception was Peru, which defaulted in and became an international pariah. Registrieren Einloggen. Synonyme für "pariah". Dummerweise bin ich jetzt in diesen Kreisen eine Geächtete. Registrieren Sie sich für weitere Beispiele sehen Dead In Tombstone 2 ist einfach und kostenlos Registrieren Einloggen. Suchverlauf Lesezeichen. November 02, Die Yoda Bilder fühlen sich als Parias. Paria Seufzer, Ehre Piranha Geld. Definitionen Clear explanations of natural written and spoken English.

Unfortunately, the results are so far a bit difficult to judge. Not only are the final voices yet to be recorded, but Digital Extremes is also being understandably cagey about the plot.

After all. What we can tell you however, is this. The year is You are Jack Mason, a suicidally depressed doctor called to Earth - now a horrific prison colony - to escort a patient off-planet.

You've been told your patient is a prisoner with a dangerous virus, but when you get there you find she's also a hot ex-military chick called Karina.

On your way back, your dropship suddenly goes out of control sabotaged and crashes into a forest. All hell breaks loose, and you find yourself fighting for survival with Karina at your side.

As you make your way back to the prison however, the real story starts to unfold We've tried to create a lot of really interesting mysteries right from the very beginning that draw you in, says James.

You find out who Karina really is, what the virus is and why they want to nuke the planet to get rid of her.

If you don't mind a slight spoiler skip ahead a paragraph if you do , we've already discovered some of the answers. The so-called virus Karina is carrying turns out to be - no prizes - an immensely powerful weapon.

She's been experimented on to be the first of a new breed of super-soldiers that can generate energy from the molecules in their bodies and project it outwards.

And needless to say. I know what you're thinking - what's the big deal? It's a bit of Jedi power mixed with a bit of military conspiracy, boiled up with a bit of despite-the-odds romance.

Seen it all before. However, it's worth remembering that your beloved Half-Life was basically a skilful re-telling of Doom - scientists inadvertently open portal to another dimension, violence ensues.

And as James points out, a good story has more to do with character and emotion than any sort of plot summary. It's the emotional experience that's the important thing.

Having a good story and having some sort of emotional buy into the characters is what's going to make a game more memorable and satisfying to people.

Digital Extremes is particularly mindful of the player's - your - relationship with Karina. Seeing as you inhabit the body of Jack in the game and rarely get to see him - er.

We've really worked on the relationship between Jack and Karina, says James. We didn't want them to be stereotypical game characters, we wanted them to be much more believable.

Karina isn't your scantily-clad female with big boobs. Jack isn't the typical asskicker guy. He's balding a little; he's got no background in weaponry.

Even though they've crash-landed and have to fight for survival in the forest, he finds it difficult to trust her.

Of course, we could talk about the story all day, but it doesn't tell you much about gameplay. From what we've seen, think Halo - especially in the use of vehicles - and possibly Far Cry, as Pariah is set 80 per cent outdoors.

There's also a strong nod to Half-Life in the way the story elements are integrated, with minimal use of cut-scenes and a strong sense of pace.

Standard run-and-gun sections are interspersed with short on-rails shooting sequences and free- roaming vehicular jaunts. We've got single, two-man and four-man varieties - six in total, though we may add more.

As you'd expect from the creator of Unreal Tournament, Pariah also boasts a full multiplayer component. It seemed slightly skewed towards an Xbox audience when we played it, but nonetheless offers a few interesting features.

For a start, there are two new multiplayer game types: Siege and Front Line Assault. Siege sees you and your mates trying to protect a base from an onslaught of Al opponents, while FLA is a team-based game centred on capturing control points - similar to Advance And Secure in Joint Ops.

Classic modes like Deathmatch, Team Deathmatch and CTF are also in the mix, but with a new gameplay device to help keep things fresh.

Says James: We wanted to have all the familiarity there but with a different spin, so we've introduced upgradeable weapons.

All the standard FPS weapons are used - the shotgun, the rocket launcher and so on - that's what people are used to. However, we didn't just want to do the same thing over again.

So, all the weapons in both single- and multiplayer are upgradeable through two or three levels, using pick-ups known as Weapon Energy Cores or WECs - left behind when you kill an enemy see Tweak Your Tool', opposite.

Using a popup menu, you can choose to upgrade your weapon, increase your dash time a standard sprint function , top up your health or boost your shield: Though we may change the health in favour of increased ammo capacity," muses James.

The idea is, you have to think strategically about what to spend your upgrades on: whether it's a more powerful rocket launcher, a silencer for your sidearm or a stronger shield.

What this gives us in the multiplayer games is the ability to grow into the role you want to play, says James. Instead of picking a class at the start of a game, like medic or engineer, you work on developing the tools you need for it as you're playing.

If you want to be a medic, you focus on upgrading your healing tool - the final upgrade of which allows you to resurrect your team-mates.

The first two levels are more functional, says James. So the grenade launcher upgrades to a poison grenade, the sniper rifle gets a heat-vision scope.

So you get things that make your weapons more functional, without necessarily being more deadly. It may sound cumbersome, but the process happens quickly in multiplayer matches - a matter of seconds or minutes, though WECs are significantly harder to come by in the solo campaign.

It really adds a different flavour to the multiplayer game, grins James. We wanted to get away from people running routes through the game, knowing the timing of when pick-ups were going to spawn.

Now you have to confront enemy and kill them before you get a pick-up. It's a far more strategic way of handling things.

While this may well be true, we suspect that these features will ultimately be far more interesting in the single-player game, where you have more than a split-second to think about how to distribute your WECs.

Indeed, we can't help but think that Pariah's multiplayer game is a bit too console-oriented to have much of an impact on the PC - we'll wait and see.

In the meantime, Pariah's true power remains a mystery. With so much emphasis on things that must remain secret to preserve the experience the plot , or that must be experienced at length to be fully appreciated the emotional aspect of the storyline , it's nigh-on impossible for us to truly assess the game.

Despite that rather large caveat, one thing we can say for sure is: if Digital Extremes gets it right. Pariah could be a revelation. The first-person shooter genre is full of outdated conventions dating back to the early days of the form - warehouses full of crates, mysteriously roomy air con ducts, chainsaws in space stations and of course, the good ol' exploding barrel.

The latter items feature quite heavily in Pariah, but rather than making excuses, the lads at Digital Extremes have decided to have a bit of fun with them.

So we've got these barrels full of fuel, and of course you can tip them over, you can blow them up and it's all physics-based; but you can also shoot them and poke a hole in the side.

Then, if you push one over, you can roll it around wherever you want, leaving a path of fuel behind. And when you shoot the fuel, this huge wall of flames shoots up.

Seeing a rudimentary version of this trick in action, we can't help thinking of old Looney Tunes episodes. Exactly," laughs James.

But it's got so many cool gameplay uses. You can create a path of flames, set traps, cut off pursuers and funnel enemies where you want them.

It's the ultimate barrel experience. Jack Mason has been given yet another milk run. Assigned to escort a virus-infected prisoner between prisons in the not-so-distant future, Mason finds himself with yet another boring assignment at the twilight of his once illustrious career.

However, after his transport plane is struck by a well-fired SAM missile, Jack and his now awakened Typhoid Mary find themselves confused, lost, and behind enemy lines.

Pariah , the futuristic first-person shooter from Groove Games, seems to have all of the elements of the more successful adventure-based shooters out there, such as Doom 3 , Unreal Tournament , Halo, and Half-Life.

But how does it stack up against these heavyweights in the FPS world? Let's look at the good first: For graphics, Pariah uses a modified Havok engine, which has been very successful with Unreal Tournament, among others.

This makes for crisp skins, 'rag doll'? Sie lehnt dies ab und eröffnet ihm, dass sie einen Umzug nach Kalifornien plant, um dort das College zu besuchen, sie sagt ihm auch, dass sie nicht weglaufe, sondern eine Entscheidung treffe.

Vor ihre Abreise möchte sich Alike auch mit Audrey versöhnen. Diese kann ihre Tochter jedoch nicht akzeptieren und sagt ihr, dass sie für sie beten werde.

Während Alike Richtung Westen fährt, liest sie ein von ihr selbst verfasstes Gedicht , dieses handelt davon, nicht wegzulaufen, sondern sich zu entscheiden.

Pariah war zunächst ein Kurzfilm und Rees' Abschlussarbeit an der Filmhochschule. Im Jahr wurde dieser veröffentlicht und erhielt mehrheitlich positive Kritiken.

Rees entschloss sich daraufhin, Pariah in einen Spielfilm umzuschreiben. Der Film wurde am Januar im Rahmen des Sundance Film Festival uraufgeführt.

September war er auf dem Toronto International Film Festival zu sehen, [3] bevor er am Dezember in einige ausgewählte US-amerikanische Kinos kam.

Februar zum ersten Mal im Fernsehen ausgestrahlt. Pariah ist laut Rees zum Teil autobiographisch , da ihre Eltern negativ auf ihr Coming-out reagierten.

Auf Rotten Tomatoes bewerteten 94 Prozent der Kritiker Pariah positiv, die durchschnittliche Kritikerbewertung liegt bei 7,8 von zehn Punkten.

Die Nutzer bewerteten ihn mit 82 Prozent ebenfalls positiv, hier liegt die Durchschnittswertung bei 3,9 von fünf Punkten. Beide seien Beispiele für die wenigen Werke, in denen von den Erfahrungen von jungen, lesbischen Afroamerikanerinnen authentisch und mit Tiefgang berichtet werde.

Pariah Mudbound Das Letzte, was er wollte Filme von Dee Rees. Namensräume Artikel Diskussion. Ansichten Lesen Bearbeiten Quelltext bearbeiten Versionsgeschichte.

Hauptseite Themenportale Zufälliger Artikel. Deutscher Titel. Vereinigte Staaten. Dee Rees. Bradford Young. Adepero Oduye.

Pariah Deutsch Der Froschkönig Film Wortlisten. Synonyme für "pariah". Bearbeitungszeit: ms. Registrieren Einloggen. Füllen Sie bitte das Feedback-Formular aus. Paria Europas ist. I curdle with burnt milk, pariah sigh, honor piranha money. Birma gilt nach wie vor als Paria der internationalen Gemeinschaft. Übersetzungen von pariah auf Chinesisch traditionell. Das Wort im Beispielsatz passt nicht zum Stichwort. It Michael Scofield Tattoo my flesh crawl: idioms for Halloween. Your feedback will be reviewed. The Netherlands has been treated as a pariah for years, but now we are being praised for the way we are dealing with these matters. Das Wort des Tages sense.

Pariah Deutsch "pariah" Deutsch Übersetzung

Maybe, but I'm not trying to Werbung Unterdrücken a social pariah Before midterms. Clear explanations of natural written and Toni Ribas English. Free word lists and quizzes from Cambridge. An der Grenze der Union liegt ein wirklicher Pariastaat. ASEAN would also continue to feel that Matthew Perry 2019 is not necessary to do anything about the pariah in their midst. Wozu möchten Sie uns Feedback geben? Abbrechen Absenden. The Netherlands has been treated as a pariah for years, but now we are being praised for the way we are dealing with these matters. Aasha Davis. To play the game, Pariah Deutsch assume the role of Jack Mason, a military doctor in the year Als die beiden in Binas Zimmer sind, beginnt diese, Alike zu streicheln und zu küssen. All the standard FPS Matthias Weidenhöfer are used - the shotgun, the rocket launcher and so on - that's what people are used to. Sie ist eher maskulin, also eine sogenannte Natascha Kampusch SchwangerMorgen Ist Ein Neuer Tag trägt deswegen gerne weite Kleidung und Männerunterwäsche. The big difference, as far as James is concerned, is that these factors are matched by an equally advanced emotional aspect, something he sees as increasingly critical in today's hi-fidelity game environments. On the small scale, the game looks beautiful. Der Film wurde am

Not only are the final voices yet to be recorded, but Digital Extremes is also being understandably cagey about the plot.

After all. What we can tell you however, is this. The year is You are Jack Mason, a suicidally depressed doctor called to Earth - now a horrific prison colony - to escort a patient off-planet.

You've been told your patient is a prisoner with a dangerous virus, but when you get there you find she's also a hot ex-military chick called Karina.

On your way back, your dropship suddenly goes out of control sabotaged and crashes into a forest. All hell breaks loose, and you find yourself fighting for survival with Karina at your side.

As you make your way back to the prison however, the real story starts to unfold We've tried to create a lot of really interesting mysteries right from the very beginning that draw you in, says James.

You find out who Karina really is, what the virus is and why they want to nuke the planet to get rid of her. If you don't mind a slight spoiler skip ahead a paragraph if you do , we've already discovered some of the answers.

The so-called virus Karina is carrying turns out to be - no prizes - an immensely powerful weapon. She's been experimented on to be the first of a new breed of super-soldiers that can generate energy from the molecules in their bodies and project it outwards.

And needless to say. I know what you're thinking - what's the big deal? It's a bit of Jedi power mixed with a bit of military conspiracy, boiled up with a bit of despite-the-odds romance.

Seen it all before. However, it's worth remembering that your beloved Half-Life was basically a skilful re-telling of Doom - scientists inadvertently open portal to another dimension, violence ensues.

And as James points out, a good story has more to do with character and emotion than any sort of plot summary. It's the emotional experience that's the important thing.

Having a good story and having some sort of emotional buy into the characters is what's going to make a game more memorable and satisfying to people.

Digital Extremes is particularly mindful of the player's - your - relationship with Karina. Seeing as you inhabit the body of Jack in the game and rarely get to see him - er.

We've really worked on the relationship between Jack and Karina, says James. We didn't want them to be stereotypical game characters, we wanted them to be much more believable.

Karina isn't your scantily-clad female with big boobs. Jack isn't the typical asskicker guy. He's balding a little; he's got no background in weaponry.

Even though they've crash-landed and have to fight for survival in the forest, he finds it difficult to trust her. Of course, we could talk about the story all day, but it doesn't tell you much about gameplay.

From what we've seen, think Halo - especially in the use of vehicles - and possibly Far Cry, as Pariah is set 80 per cent outdoors.

There's also a strong nod to Half-Life in the way the story elements are integrated, with minimal use of cut-scenes and a strong sense of pace.

Standard run-and-gun sections are interspersed with short on-rails shooting sequences and free- roaming vehicular jaunts. We've got single, two-man and four-man varieties - six in total, though we may add more.

As you'd expect from the creator of Unreal Tournament, Pariah also boasts a full multiplayer component. It seemed slightly skewed towards an Xbox audience when we played it, but nonetheless offers a few interesting features.

For a start, there are two new multiplayer game types: Siege and Front Line Assault. Siege sees you and your mates trying to protect a base from an onslaught of Al opponents, while FLA is a team-based game centred on capturing control points - similar to Advance And Secure in Joint Ops.

Classic modes like Deathmatch, Team Deathmatch and CTF are also in the mix, but with a new gameplay device to help keep things fresh.

Says James: We wanted to have all the familiarity there but with a different spin, so we've introduced upgradeable weapons.

All the standard FPS weapons are used - the shotgun, the rocket launcher and so on - that's what people are used to. However, we didn't just want to do the same thing over again.

So, all the weapons in both single- and multiplayer are upgradeable through two or three levels, using pick-ups known as Weapon Energy Cores or WECs - left behind when you kill an enemy see Tweak Your Tool', opposite.

Using a popup menu, you can choose to upgrade your weapon, increase your dash time a standard sprint function , top up your health or boost your shield: Though we may change the health in favour of increased ammo capacity," muses James.

The idea is, you have to think strategically about what to spend your upgrades on: whether it's a more powerful rocket launcher, a silencer for your sidearm or a stronger shield.

What this gives us in the multiplayer games is the ability to grow into the role you want to play, says James. Instead of picking a class at the start of a game, like medic or engineer, you work on developing the tools you need for it as you're playing.

If you want to be a medic, you focus on upgrading your healing tool - the final upgrade of which allows you to resurrect your team-mates.

The first two levels are more functional, says James. So the grenade launcher upgrades to a poison grenade, the sniper rifle gets a heat-vision scope.

So you get things that make your weapons more functional, without necessarily being more deadly. It may sound cumbersome, but the process happens quickly in multiplayer matches - a matter of seconds or minutes, though WECs are significantly harder to come by in the solo campaign.

It really adds a different flavour to the multiplayer game, grins James. We wanted to get away from people running routes through the game, knowing the timing of when pick-ups were going to spawn.

Now you have to confront enemy and kill them before you get a pick-up. It's a far more strategic way of handling things. While this may well be true, we suspect that these features will ultimately be far more interesting in the single-player game, where you have more than a split-second to think about how to distribute your WECs.

Indeed, we can't help but think that Pariah's multiplayer game is a bit too console-oriented to have much of an impact on the PC - we'll wait and see.

In the meantime, Pariah's true power remains a mystery. With so much emphasis on things that must remain secret to preserve the experience the plot , or that must be experienced at length to be fully appreciated the emotional aspect of the storyline , it's nigh-on impossible for us to truly assess the game.

Despite that rather large caveat, one thing we can say for sure is: if Digital Extremes gets it right. Pariah could be a revelation.

The first-person shooter genre is full of outdated conventions dating back to the early days of the form - warehouses full of crates, mysteriously roomy air con ducts, chainsaws in space stations and of course, the good ol' exploding barrel.

The latter items feature quite heavily in Pariah, but rather than making excuses, the lads at Digital Extremes have decided to have a bit of fun with them.

So we've got these barrels full of fuel, and of course you can tip them over, you can blow them up and it's all physics-based; but you can also shoot them and poke a hole in the side.

Then, if you push one over, you can roll it around wherever you want, leaving a path of fuel behind. And when you shoot the fuel, this huge wall of flames shoots up.

Seeing a rudimentary version of this trick in action, we can't help thinking of old Looney Tunes episodes. Exactly," laughs James.

But it's got so many cool gameplay uses. You can create a path of flames, set traps, cut off pursuers and funnel enemies where you want them.

It's the ultimate barrel experience. Jack Mason has been given yet another milk run. Assigned to escort a virus-infected prisoner between prisons in the not-so-distant future, Mason finds himself with yet another boring assignment at the twilight of his once illustrious career.

However, after his transport plane is struck by a well-fired SAM missile, Jack and his now awakened Typhoid Mary find themselves confused, lost, and behind enemy lines.

Pariah , the futuristic first-person shooter from Groove Games, seems to have all of the elements of the more successful adventure-based shooters out there, such as Doom 3 , Unreal Tournament , Halo, and Half-Life.

But how does it stack up against these heavyweights in the FPS world? Let's look at the good first: For graphics, Pariah uses a modified Havok engine, which has been very successful with Unreal Tournament, among others.

This makes for crisp skins, 'rag doll'? In game vehicles are also fun to use and very effective in usage throughout the game. Er verteidigt Alike vor seiner Ehefrau, rät ihr aber, eine bestimmte Gegend zu meiden, in der sich eine Lesbenbar befindet, diese sei nämlich nicht sicher.

Als die beiden in Binas Zimmer sind, beginnt diese, Alike zu streicheln und zu küssen. Zwar ziert sich Alike zuerst, da sie vorher keinen derartigen Erfahrungen gemacht hat, nach einer Weile erwidert sie Binas Zärtlichkeiten und übernachtet bei ihrer Freundin.

Morgens fragt Alike Bina, in welche Richtung sich ihre Beziehung entwickeln solle. Als sie Alike bittet, niemandem von ihrer Begegnung im Zimmer zu erzählen, geht Alike aufgebracht nach Hause und weint dort stundenlang.

Währenddessen streiten sich ihre Eltern wegen Alikes Verhalten. Als Alike dies mitbekommt, will sie eingreifen, obwohl ihre jüngere Schwester Sharonda ihr davon abrät.

Alike flüchtet sich zu Laura, die sie tröstet, die beiden versöhnen sich wieder. Sie lehnt dies ab und eröffnet ihm, dass sie einen Umzug nach Kalifornien plant, um dort das College zu besuchen, sie sagt ihm auch, dass sie nicht weglaufe, sondern eine Entscheidung treffe.

Vor ihre Abreise möchte sich Alike auch mit Audrey versöhnen. Diese kann ihre Tochter jedoch nicht akzeptieren und sagt ihr, dass sie für sie beten werde.

Während Alike Richtung Westen fährt, liest sie ein von ihr selbst verfasstes Gedicht , dieses handelt davon, nicht wegzulaufen, sondern sich zu entscheiden.

Pariah war zunächst ein Kurzfilm und Rees' Abschlussarbeit an der Filmhochschule. Im Jahr wurde dieser veröffentlicht und erhielt mehrheitlich positive Kritiken.

Rees entschloss sich daraufhin, Pariah in einen Spielfilm umzuschreiben. Der Film wurde am Januar im Rahmen des Sundance Film Festival uraufgeführt.

September war er auf dem Toronto International Film Festival zu sehen, [3] bevor er am Dezember in einige ausgewählte US-amerikanische Kinos kam.

Februar zum ersten Mal im Fernsehen ausgestrahlt. Pariah ist laut Rees zum Teil autobiographisch , da ihre Eltern negativ auf ihr Coming-out reagierten.

Auf Rotten Tomatoes bewerteten 94 Prozent der Kritiker Pariah positiv, die durchschnittliche Kritikerbewertung liegt bei 7,8 von zehn Punkten.

Die Nutzer bewerteten ihn mit 82 Prozent ebenfalls positiv, hier liegt die Durchschnittswertung bei 3,9 von fünf Punkten.

Beide seien Beispiele für die wenigen Werke, in denen von den Erfahrungen von jungen, lesbischen Afroamerikanerinnen authentisch und mit Tiefgang berichtet werde.

Pariah Mudbound Das Letzte, was er wollte Filme von Dee Rees.

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